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Process
& Installation Structure

Al-generated video based on personal archives, 2025

Recorded by Wei Yang

Image Construction:
Fragments, Faces, and Failing Memory
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The imagery in Who’s There? doesn’t come from a single source—it’s a patchwork of fragments: childhood family photos, eerie shots from cult horror films, and spatial memories whose reality I can’t quite verify. I fed these materials, along with descriptions of dreams and atmospheric references, into AI models. The results were often “wrong,” but sometimes those very errors brought me closer to unspeakable feelings. A blurred face, a distorted bedroom, a creature between infant and animal—they don’t represent memory, they reconstruct the feeling of not being able to remember.

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Who’s There? ultimately took the form of an installation combined with video. The footage was projected inside a low, coffin-shaped structure. In order to see the imagery—projected close to the floor—viewers had to crouch down. The video itself was about one minute long, composed of AI-generated visuals, fragments of childhood memories, and lo-fi footage. The images moved quickly, without narrative, aiming only to create atmosphere.

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I didn’t intentionally try to make viewing difficult—but I’ve always been interested in how physical posture affects perception. Not sitting, not standing from a distance, but crouching, getting close. Some viewers sat cross-legged, others lay down. I was curious whether this slight disruption in viewing—this small physical shift—might change their state. Would it feel like being a child again, lying on the floor watching TV? Or just like slipping briefly out of habitual, passive viewing?

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The structure itself was made from black fabric, white lace, and metal stands—part ritual, part secret viewing setup. The goal wasn’t to explain, but to shape an atmosphere. I was simply testing: what happens when looking requires the body to participate? Could that change what the image is capable of communicating?

鲁德菲西©️ 原创插画设计线上店 
​RudeFish Online Studio

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